Back
happy melon
Oct.30,2023
"Diablo IV" played itself out in just 4 months! Two months ago at Gamescom, Blizzard unveiled the teaser trailer for the second season of "Diablo IV" and confirmed that the second season would start on October 17. At this point, just over a month had passed since the start of the first season, and players who don't play frequently might not have reached the maximum level yet. The sudden change of seasons caught everyone off guard. It's clear that Blizzard was in a hurry! As for the reason they were in a hurry, you can see it directly from the player numbers and viewership numbers of the game. According to data provided by the third-party website ActivePlayer, the number of "Diablo IV" players dropped from 1 million at its peak in late July to 400,000, with over 100,000 players leaving the game every month. Twitch, the live streaming platform, experienced a similar situation, with viewership dropping from 940,000 in June to 340,000 in August, signifying a 60% loss in viewers. Today, "Diablo IV" on Twitch only averages around 2,000 viewers a day. Major streamers have left the game, with only the world's top player, "Wudijo," holding on in this category. "Final Fantasy XIV," another online game, only has a daily average viewership of just over 4,000 on Twitch. But it's a "classic" game that was released over a decade ago, and it appears that "Diablo IV" now looks almost dead. When "Diablo IV" was initially released, it set a record for Blizzard's fastest-selling game, making $666 million in just five days. The unanimous praise from players, along with the influx of a large number of players, even caused the game's servers to crash. However, today, "Diablo IV," both in terms of reputation and player activity, has fallen to its lowest point, leaving players wondering what happened in just four months. The phrase "started strong but faded" is the most appropriate to describe "Diablo IV," and this game's current situation is entirely Blizzard's doing. In fact, before the first season arrived, "Diablo IV" had performed beyond expectations. However, Blizzard's inherent "arrogance" always seems to clash with players. They took away the equipment you worked hard to obtain, the powerful playstyles you meticulously developed, and the overpowered character classes got a direct nerf. All these actions have led players to face constant frustration, making it seem as though the designers at Blizzard are more focused on ruining players' experiences than improving them. We're not bashing the game, but the fact is that Blizzard's designers genuinely "don't know how to play the game." Two months ago, "Diablo IV" hosted a developer livestream, where players hoped to give feedback on issues in the game. However, it turned out that the two developers Blizzard had invited couldn't even grasp the game's basic operations and mechanics. While the developer livestream didn't last long, it was a public broadcast for all players. The developers' poor performance and lack of knowledge about the game infuriated everyone who watched it. At that time, "Baldur's Gate 3" was gaining immense popularity. This inevitably led players to compare the two games, and many were worried that the huge success of "Baldur's Gate 3" would set it as the standard for other RPGs. But players who knew about Larian Studios (developers of "Baldur's Gate 3") understood that their games are incomparable. It took them more than a decade and their entire fortune to create a game. Even top-tier giants like Microsoft and Sony couldn't replicate their success. "Diablo IV" designer Chris Balser's comments also played a part in this discussion. In essence, what he said was: "Don't just look at the result; don't overlook the process. What Larian put into making 'Baldur's Gate 3' isn't something just anyone can imitate." However, the problem is, how can you say this with a straight face? The "Diablo IV" development team is many times larger than that of "Baldur's Gate 3," and, let's not forget, Larian Studios staked their entire fortune on it. When your game lacks gameplay, content, and is even more expensive than "Baldur's Gate 3," coming forward at this juncture is nothing short of the height of audacity. The way "Diablo IV" went from an incredible start to the brink of death is an explosive story in any field. But upon closer inspection, it's rather reasonable. After all, "Kotick" has done everything to anger and disgust people over the years, so it's hard for anything new to really shock people now. As for "Diablo IV," even if the development team wants to do something, it won't improve as long as "Kotick" and the company continue to hold it back. Of course, this doesn't mean Blizzard has done nothing. The game is about to arrive on Steam along with the second season, and another "masterpiece" surpassing the poor reviews of "Three Kingdoms Kill" is about to be born!
share
0
6
Best Comments
No more
Add a comment