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Blacknetbar
Oct.30,2023
Taken down from Steam! Just because there's AI? On November 30, 2022, OpenAI's chatbot model, "ChatGPT," rapidly gained popularity worldwide, becoming a phenomenon in the field of artificial intelligence (AI). Over the course of nearly a year, "ChatGPT" has found widespread application across various industries, and its rapid learning capabilities have had different impacts on different sectors. One of the hotbeds for technological innovation, the gaming industry, has naturally embraced AI technology. From initially assisting with drawing illustrations to today's independent tasks such as scriptwriting, character design, modeling, and coding, AI has started to replace humans in various aspects of game development. However, along with the rise of AI technology came legal disputes and copyright issues. Determining the ownership of AI-generated content has become one of the most challenging aspects in the field of artificial intelligence. While most game developers have been avoiding addressing this issue, the world's largest gaming digital platform, Steam, took the initiative. In July of this year, Valve Corporation (often referred to as "V") banned the use of AI-generated content on the Steam platform. In a subsequent statement, Valve Corporation's representative, Kaci Boyle, explained, "We do not want to prevent developers from submitting games with AI-generated content to Steam. We just want to ensure that developers have the appropriate rights to the materials used." This policy has affected numerous developers on Steam, especially independent developers who have incorporated AI technology into their game development. Last week, a Reddit post by an independent game developer named "Shasaur" ignited a heated discussion. In the post, he lamented that he had spent three and a half years creating a game only to have it ruthlessly removed from Steam. The post quickly gained attention as it delved into the sensitive topic of AI-generated content. Shasaur is one of the many unsung heroes in the world of independent game developers. He had developed a pastoral and casual game called "Heard of the Story." This game took three and a half years to develop, allowing players to collect resources and build their villages while engaging in interactive conversations with various non-player characters (NPCs). To make the NPC dialogues more human-like, Shasaur incorporated "ChatGPT," which is currently a popular AI model. However, he faced a permanent takedown of his game by Steam. According to his account, Shasaur decided to add "ChatGPT" to his game about three or four months ago. Knowing Steam's scrutiny regarding AI-generated content, he chose to integrate OpenAI's official API interface via a mod, allowing players to control the mod's switch according to their preferences. Despite these efforts, the game received a notice from the platform "requiring additional review of details related to AI." After this notification, communication ceased, and only last week did Shasaur receive the message that his game had been permanently rejected from Steam. In reality, Shasaur made efforts to resolve the issue during the game's review process. He explained in detail how "ChatGPT" worked in emails to the Steam officials. He even submitted a version of the game without "ChatGPT" for platform review. Despite these efforts, he was unable to secure approval. Shasaur's three-and-a-half years of game development have been far from ideal. He faced financial challenges, but more importantly, he missed out on time spent with family and friends. Having finally completed his game, he was unable to launch it, prompting him to seek advice from the broader online community. The post resonated with countless users, who offered many suggestions. They advised Shasaur to challenge Steam and press for improvements in AI-generated content policies or to consider moving to other platforms if Steam proved intractable. As this incident gained attention online, it even caught the eye of Epic Games' CEO, Tim Sweeney, who straightforwardly stated, "Come to my platform; we won't restrict you from using new technologies." Shasaur is not the first developer to have their game rejected by Steam on the grounds of "using AI technology." Previously, a developer named "Potterharry97" faced a similar rejection for their game, "Hentai Puzzles: The Origin," a borderline adult-themed jigsaw puzzle game that also incorporated AI. Given its content, it's less surprising that it didn't pass the review. Scouring Steam's distribution rules, there's no specific clause explicitly stating "prohibition of AI use." Shasaur likely violated the fifth clause, "You do not own or have sufficient rights to the content." However, it remains unclear how Steam determines when a developer's work contains "content owned by others." Clearly, AI-generated content continues to face legal disputes and copyright issues, and without clear, visual review standards, most independent developers find themselves on the outside looking in. For now, the gaming industry must await further policy developments, as there are many unknowns left to explore and uncover in the field of AI-generated content.
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Kakamury
Great text mate
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Nov.17,2023
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