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Blacknetbar
Oct.30,2023
A weapon sold for 30 billion in "Diablo IV"? In the early hours of today's opening livestream at Gamescom, "Diablo IV" unveiled the trailer for the second season, set to start on October 17. After the livestream, Blizzard presented more content for the second season: the addition of the "Vampire" companion, richer BOSS rewards, and the ability for Eternal Realm characters to carry over to the new season, among other things. The sudden release of the trailer for the second season surprised many players, as it has only been a month since the first season started. Typically, in "Diablo III," a season lasts for about half a year, and "Diablo IV" has cut that time in half. It appears that even Blizzard realized that the first season was not working well. After the various issues and challenges faced by "Diablo IV" at the beginning, players have been having a tough time. Blizzard seems to be trying to turn the situation around by quickly updating the seasons, but they still need to address the problem of a "significant loss of players." Since the launch of the first season, interest in "Diablo IV" has been gradually declining, with a significant drop in both the number of online players and viewers of livestreams. On Twitch, the number of viewers for "Diablo IV" dropped from 940,000 in June to 340,000 in August, indicating a loss of 60% of the audience. The significant loss of players and viewers has put the operation team of "Diablo IV" in a difficult situation. To make matters worse, a game-breaking bug emerged at this crucial juncture. About a week ago, a duplication bug for items and gold appeared in "Diablo IV." A large number of players exploited this bug to accumulate billions of gold in a short period. These illegitimately obtained "black gold" flooded the in-game economy and forced Blizzard to indefinitely close the "trading system." The impact of the influx of this significant amount of "black gold" into the game's economy can be better understood through a video that recently went viral on YouTube. Recently, a player named "Jeppe-O" on YouTube shared an incredible in-game auction that took place just before Blizzard closed the trading system. Jeppe-O was auctioning off an Ancient Crossbow with 806 equipment level in a Discord channel. Initially, the bidding started reasonably, with prices rising from millions to tens of millions, but as the auction progressed, the bidding prices started to become exorbitant. Players who had accumulated vast amounts of gold through the duplication bug quickly pushed the bidding into the tens of billions. Subsequently, participants in the auction turned it into a contest of "who can bid the highest." When the auction price exceeded 1.5 billion, players who had bought large amounts of gold in-game also entered the bidding fray, and the price of this Ancient Crossbow skyrocketed to 5 billion. A buyer named "Poor Guy" then made an offer of an astonishing 9.99 billion, the highest gold cap that a single player can carry in "Diablo IV." Clearly frustrated by the lengthy bidding process, Poor Guy decided to set a maximum "buyout" price, and the onlookers witnessed the collapse of the in-game economic system due to these outrageous bids. However, the drama did not end there. Some wealthy bidders were unwilling to give up because of the in-game "transaction threshold." A bidder named "Sin" promptly announced a price of 12 billion. Poor Guy, who had previously offered 9.99 billion in the game, responded that 12 billion was inconvenient for the trade, and since the trade should be accepted by the person who first reached the gold threshold, he intended to increase his bid to 20 billion. Sin did not back down because of the 20 billion bid and told Poor Guy that he would give as much as he wanted. Finally, Poor Guy pushed the auction to its climax. He offered the seller, Jeppe-O, two options: either 20 billion gold along with additional items or 30 billion gold. Faced with this irresistible offer, Jeppe-O accepted the latter, and the Ancient Crossbow with 806 equipment level was sold for a staggering 30 billion gold. Shortly after this exorbitant trade, Blizzard closed the in-game trading system and announced that they would severely punish players who abused the bug. Many viewers in the comments section of Jeppe-O's video left messages speculating that Blizzard would soon take action against him. In response, Jeppe-O said, "If I get punished, I'll let everyone know." At present, Jeppe-O still seems to be unaffected in the game, and the only thing that seems to have been irreversibly affected is the in-game economic system. Blizzard's rush to introduce a new season within a short period is likely an attempt to address the already crumbling in-game economy of "Diablo IV." However, before the in-game economy collapsed, the entire game had already fallen apart. In fact, "Diablo IV" had a good reputation when it first launched. Both the media and players praised it. However, due to various "questionable operations" by the subsequent operation team, the game began losing a significant number of players, and the reputation plummeted overnight. In the end, it was Blizzard's persistent "arrogant attitude of teaching players how to play the game" that harmed "Diablo IV." Players only sought a pure and enjoyable magical journey, not a forced diet of "shit" from their 'parents.'
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Oct.30,2023
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