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happy melon
Nov.3,2023
The worst of the year? This is what top-tier garbage should look like! The game "Redfall," released on May 2, 2023, has been nothing short of a "sensational disaster." With its poor graphics, lackluster level design, and an abundance of never-ending bugs, the game managed to secure the 14th position on Steam's list of negatively reviewed games, with a mere 32% approval rating. The disappointing quality of the game itself left players dismayed, and Arkane Austin, the developer behind the game, virtually destroyed its hard-earned reputation of 20 years. Phil Spencer, the head of Xbox Gaming, even issued a personal apology in an interview. If things continue as they are, "Redfall" is well on its way to claim the title of "Worst Game of the Year." However, it turns out our initial assumptions were hasty. In the same month as "Redfall," another game called "The Lord of the Rings: Gollum" single-handedly demonstrated what it truly means to be "top-tier garbage." "The Lord of the Rings: Gollum" is an action-adventure game developed by Daedalic Entertainment, focusing on the character "Gollum" and allowing players to create their own story as this character. Daedalic Entertainment, responsible for developing the game, had expressed their creative vision for the game in multiple interviews, aiming to shed light on the untold story of "Gollum." In the "Lord of the Rings" series, "Gollum" is a character with a notable presence but little impact on the main storyline. Sculpting such a character into a finely detailed one can indeed be a challenging endeavor. What's comforting about "The Lord of the Rings: Gollum" is that, compared to other IP adaptations, it genuinely manages to stay true to the source material, including the settings and timeline. Players who have read "The Lord of the Rings" novels will easily understand the entire game world. The "Gollum" character in the game is a faithful recreation, both in his comical crawling posture and his incessant muttering, aligning well with our impressions of the character. But the question remains, "Will anyone truly want to put themselves in Gollum's shoes?" Setting aside "Gollum's" unique appearance, the game's content itself is exceedingly dull. The early stages of the storyline consist of repetitive tasks such as "running errands," "placing explosives," and "sleeping." After enduring a story that takes up a whole four chapters centered on the "black mine," you'll find that the game's content continues to be dominated by missions involving "running errands" and "sneaking." Furthermore, the game's controls are extremely poor. It's evident that the jumping mechanics are magnetically attracted to the edges of platforms, and the game's bizarre design often leads to players dying inexplicably. What's more, the game only features automatic saves, and these save points are challenging to control. This means that if you accidentally fall during a climb or get detected by an enemy and die, you won't know how far back the game will rewind. Additionally, the game is riddled with countless bugs, and even when playing normally, it can result in error messages or crashes. Sometimes, it makes you wonder if Gollum should just dive into a volcano and be done with it. As for the so-called "lesser-known story of Gollum" that the development team mentioned, the game does focus on story elements to a considerable extent. It is well-known that "Gollum" in the original novel was a hobbit named "Sméagol," and the power of the One Ring gave birth to the evil "Gollum" persona. In the game, when faced with certain story choices, the two personas have different opinions, and players must convince one persona to agree after making a choice. Otherwise, the other persona will forcefully make you do things you might not want to do. However, "The Lord of the Rings: Gollum" is not a game with multiple endings. Regardless of the choices you make in the storyline, it won't affect the overall progression of the game. It mainly leads to slight differences in cutscenes and short-term story elements. In summary, "The Lord of the Rings: Gollum" is an utterly poorly crafted game, with a 10-hour or so playtime that may make players physically uncomfortable. Its only value lies in telling a story that was not mentioned in the main "Lord of the Rings" canon. If it were produced as a low-budget TV series, it might hold some value for fans. However, turning it into a game only leaves it open to being heavily criticized. Even now, it's hard to fathom the extent to which Daedalic Entertainment had to lose their minds to agree to make "Gollum" the main character. Currently, "The Lord of the Rings: Gollum" has a player rating of only 1.6 on the M site, and none of the 15 media reviews gave it a positive score. IGN and Gamespot, in particular, bluntly stated that "the game's fate is as tragic as Gollum's, with no value in the experience whatsoever." To be honest, as gamers, our attitude toward games is generally quite accommodating. However, it's rare to come across a complete disaster like "The Lord of the Rings: Gollum," which offers almost nothing redeeming. In retrospect, it's too early to label "Redfall" as the "Worst Game of the Year." It certainly hasn't reached the level of being "Gollum-level garbage."
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Alaa
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Jan.30,2024
AruEdu
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Wanderson SB
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Mr. Shifo
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