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happy melon
Nov.3,2023
Who would have thought that after 20 years of making quality games, Arkane would falter after joining Microsoft! The latest installment in "The Legend of Zelda" series, "The Legend of Zelda: Tears of the Kingdom," has officially been released today. The game currently holds a media rating of 96 on Metacritic, and several major media outlets like IGN, GameSpot, and VGC have given it perfect scores. Thanks to its outstanding quality and critical acclaim, "The Legend of Zelda: Tears of the Kingdom" has undoubtedly earned its place on Metacritic's "Must-Play" games list. It seems that the only thing that can surpass "The Legend of Zelda" is its next installment. However, as the saying goes, "There are two sides to every coin." While some games enjoy the spotlight and praise, others become the subject of harsh criticism. The year 2023, with its numerous remakes and new releases, has experienced countless "gaming launch disasters" right from the start. Games that have garnered player acclaim are few and far between, and among those that have taken a plunge from the get-go, "Redfall," released recently, has taken the lead and shown that "Nintendo is not the only one capable of shaking up the industry." "Redfall" is an open-world, first-person cooperative shooter developed by Arkane Austin and published by Bethesda. It was officially launched on Xbox and Steam platforms on May 2nd. The game seamlessly integrates single-player and multiplayer options, allowing players to engage in solo adventures in a dark world or join forces with up to four players. In "Redfall," players face teleporting vampire enemies, essentially making it a "zombie-shooting" game. However, for players, whether it's shooting zombies or vampires doesn't make much of a difference because neither can overshadow the game's poor quality. The overall graphics and weapon handling in "Redfall" are on par with another Arkane Austin game, "Deathloop." However, the game's limited variety of weapons pales in comparison to "Deathloop." Additionally, "Redfall" has issues in almost every aspect, from level design to system features, leaving players with the impression that the development team may not have genuinely cared about making this game. When you add numerous ongoing bugs, a "locked 30 frames per second" limit, "always-online" requirements, and other debuffs, "Redfall" is immediately classified as a "garbage game." While some of these issues might be addressed through post-launch updates and optimization, the lackluster storyline and excessive homogenization of content are problems that immediately doomed "Redfall." Furthermore, Arkane Austin, which began recruiting for its next project shortly after the game's release, appears unlikely to salvage "Redfall." "Redfall" currently has over 1500 reviews on Steam, with a positive rating of just 32%. The abysmal game quality has landed it in the 14th spot on Steam's list of negative reviews. The setback faced by "Redfall" has had a significant impact on Arkane Austin, and many of the studio's employees have become the subject of ridicule from their peers due to the game's disastrous launch. In contrast to CD Projekt Red's "Cyberpunk 2077," where issues with bug optimization affected player perception, "Redfall" disappointed players due to its inherent lack of quality. In response, Phil Spencer, head of Xbox Game Studios, issued a public apology during an interview. He expressed that Microsoft conducts simulated evaluations for each game release, but the drastic drop in "Redfall's" reputation caught Microsoft off guard. The game fell far below their internal standards, and Microsoft acknowledges its responsibility in this regard. Phil Spencer promised to redeem the game's reputation through long-term updates. It's hard to imagine that "Redfall," with its poor reception, and the highly praised "Prey" both came from the same studio. When Arkane Austin presented "Prey" to players, it captivated everyone with its creative game design. Although "Prey" did not receive any awards upon its release in 2017, it had to compete in a year with top-tier titles like "The Legend of Zelda: Breath of the Wild," "Nier: Automata," and "Cuphead." This left many players feeling regretful about the game's reception. Many players sincerely hoped that "Redfall" was an elaborate, delayed "April Fools' joke," but when the reality became evident, they had no choice but to accept it. Having experienced a disastrous launch, "Redfall" has become the lowest-rated game ever developed by Arkane Austin. This inevitably raises concerns about the quality of "Starfield." Microsoft has yet to release a major title since acquiring ZeniMax. "Redfall," developed by Arkane Austin, was expected to change this situation but ended up facing a critical failure. If Bethesda's "Starfield" also encounters issues, it could significantly damage Microsoft's reputation. It's worth noting that when Microsoft announced the delay of both "Starfield" and "Redfall" last year, they explicitly stated that they would "improve the quality of the games to meet player expectations." However, the final quality of "Redfall" shows that Microsoft did not fulfill this commitment. Nevertheless, "Starfield" remains one of the most anticipated titles by Microsoft. Hopefully, its release can help Microsoft recover from its recent setbacks. As for the outcome, we may have to wait until Microsoft's E3 presentation in June to find out.
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